![]() ![]() I wouldn't turn anything to 3 on your first playthrough to be honest. you only move when you want to instead of always hovering forwards). I don't remember the exact distribution, but easier difficulties increase the time limit in Cyberspace and make it easier to control (eg. Puzzles: 0 makes it so that all puzzles are already solved, 3 turns them into massive brainteasers.Ĭyber: How difficult the cyberspace parts are. ![]() Mission: 0 has nothing story-related at all and all doors are unlocked, 1 adds audio logs, 2 adds locked doors (so you need to find key cards and destroy certain props to lower SHODAN's security level to open them), 3 adds a time limit. 0 makes it so they never aggro against you and die in one hit, 3 makes them stupidly tough. It should be remastered using UE5's full capabilities and attract a whole new generation of people into the game.Combat: How many enemies you face and how tough they are. How can you watch that then look at some of the issues in SS2, like an imperfect light that was places and not want to improve it. This is what people were doing with UE5 a year ago: The entire way that lighting is done is different. Lighting is the thing that map designers use to direct the player. ![]() The one thing that will be an issue is lighting. That is solvable issues that just take time. Then there's the speed of animations, which should appear close to the original.īut to be honest. Think about it, even the movement speed, the time it takes to go from a to b will change, no way that can be exact ever again. Every thing will change except the assets and config files. I don't know how you can change an entire engine like that and get every minute detail right. It also won't have the original's movement, which is a shame. Originally posted by Blitz4: looks so close to the original, except with obnoxious post-processing effects that don't fit the aesthetic, that you really have to wonder what the hell the point is. ![]()
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